10 December 1941:Had been assigned command of the Porpoise class USS Permit (SS-178) in the Asiatic Fleet, stationed in the Philippines. Departed this morning enroute to patrol in the Sulu Sea. Weather fair. Early in evening received radio message that Japanese had sunk the British battleships HMS Repulse and HMS Prince of Wales in the South China Sea, but morale aboard the boat was still high. Later that evening COMSUBPAC advised that we were to engage enemy merchant shipping in the vicinity of the Philippines.USS Permit underway on 10 Dec 4111 December 1941:Arrived in patrol area before dawn. At midday came under attack from a Japanese H6K search plane, which bracketed the boat with a pair of bombs before our inexperienced gun crew could engage.
Sustained damage to some bulkheads and the main pump, as well as a diesel engine. On the second pass our boys brought down the Japanese plane with 20mm AA. Damage mostly repaired.12 December 1941:At midday, having seen no Japanese activity this sector, we turned for home.
While enroute, received reports of an enemy invasion force headed for the Philippines.USS Permit lurking submerged13 December 1941:Heading north along the western coast of Luzon. Attacked by two more H6K search planes, but evaded both. Numerous reports of enemy convoys and task groups, but none in our vicinity.14 December 1941:Continuing to conduct searching patrol northwest of Luzon. No enemy seen.15 December 1941:Early in the evening we came upon a Japanese flagged medium split freighter.
First torpedo missed. Second struck her amidships, sunk. Empty lifeboat observed.The Japanese freighter shortly before the attack that sank her.16 December 1941:Early morning, northwest of Luzon, spotted a Japanese task group steaming west. Comprised at least five Asashio destroyers, two Takao heavy cruisers and one Mogami heavy cruiser. Perhaps one other cruiser further to the north. Approached silently and allowed two lead Asashio DD to pass.
Fired two torpedoes at each of the Takao cruisers from less than 1000 yd. All were hits. The Mogami passed aft less than 100 yd, too close for a torpedo. But a trailing Asashio also passed aft, and this received one torpedo hit. One of the Takaos blew up almost immediately, and the other moved off to the west, at speed but trailing smoke and fire. The wounded Asashio was dead in the water, on fire but not sinking.
Escaped cleanly to the east.The scene after the attack on the task group. Wounded Asashio in the foreground, with another offering assistance, sirens blaring. The wounded Takao can be seen in the background.Later that morning came upon a Japanese flagged passenger carrier that appeared to have sustained some damage and was barely making steerage. Hit her with one torpedo and then two or three rounds of 4 inch gunfire. She sank quickly.USS Permit clearing datum after sinking the Japanese passenger carrier.17 December 1941:Returned to base. Came under attack by a G6M Betty but evaded, having damaged the enemy aircraft. 23 December 1941:Departed during the night, enroute to a patrol area northeast of Luzon.
Transit during the day was uneventful. Late in the evening COMSUBPAC advised that Wake Island had fallen to the Japanese.During the night we received a report that an enemy task force was moving southeast along the northwest coast of Luzon. We moved to intercept.24 December 1941:Having located the enemy task force, we approached the rear flank. During the attack, sank two small passenger carriers and an Akizuki destroyer. Also put two torpedoes into an Agano light cruiser, leaving it burning and laying low in the water.
Escaped cleanly to the northwest.Later that morning, we spotted a large old split freighter under Japanese flag, north of Appari. We chased her down on the surface, engaging and sinking her with 4 inch gunfire.That night, as we approached the patrol area, radar picked up a small three-ship convoy. We moved to investigate but it turned out to be a group of friendlies.25 December 1941:Early in the afternoon, we spotted another large old split freighter and again sunk the enemy ship with gunfire.Our Christmas greeting from COMSUBPAC did not come until early in the evening, and with it the news that Hong Kong had fallen to the enemy.26 December 1941:We departed the patrol area during the night, enroute for home.27 December 1941:Early in the evening, encountered an enemy task force moving north.
Sank a Mogami heavy cruiser with three torpedoes, as well as an Asashio destroyer and a small passenger carrier, with one torpedo apiece. Escaped to the south and returned to base in Surabaya (Java). (The Philippines were being overrun by the Japanese). 23 January 1942: Departed Surabaya (Java) in the morning, enroute to the Philippines.25 January 1942: Approaching the Celebes Sea, CINCPAC advised that the Japanese had begun operations in the Solomon Islands.29 January 1942: Arrived in our patrol area west of the Philippines.
During the morning, spotted a pair of large enemy flagged composite freighters. Engaged, putting one torpedo into each target. The second blew up immediately, but we had to finish the second with gunfire.31 January 1942: Our patrol of the designated sector completed.
The weather was quite rough. Early in the morning, we moved southeast toward the Sulu Sea to investigate radio reports of enemy shipping in that area. Late in the afternoon, we spotted a medium split freighter heading north. We engaged from about 2,000 yd, achieving a hit. The target was listing heavily, and we finished her with gunfire. Following this engagement, we received new orders to conduct a photo reconnaissance mission of the enemy port of Hua-lien (Formosa).2 February 1942: Enroute to the Luzon Strait, we spotted a medium composite freighter during the morning. We torpedoed and sunk her.
Seas still very rough.3 February 1942: During the morning while transiting the Luzon Strait, we encountered our first Japanese aircraft seen during this patrol, an A6M2 Zero moving southeast. I do not believe it spotted us, the weather still being quite bad, but we dived anyway. In the mid afternoon, while approaching Formosa, we saw a medium composite freighter and engaged. Our torpedo missed, so we quickly surfaced, and sank the target with gunfire. Shortly afterward, a Japanese H6K search plane was seen, but again it did not appear to see our boat in the poor weather. We elected to remain surfaced. Later in the afternoon, we saw a small enemy gunboat which appeared to be having a rough time of it in the heavy seas.
We avoided approaching too closely. It was escorting a Minekaze destroyer, but as this crossing target was nearly 3,000 yd away, we did not engage. As evening fell, we surfaced and made our run toward Hua-lien. Our efforts to move north under the cover of darkness were nearly foiled by the approach of a fishing boat around 2200 hrs, forcing us to again dive to avoid being spotted.4 February 1942: We approached Hua-lien at 0530 hrs. We had to move quickly before dawn broke.
A quick survey of the area through the periscope revealed there were very few significant warships, excepting a lone Shiratsuyu destroyer acting as sentry. We engaged and destroyed this destroyer before quickly taking several photographs through the periscope and moving to egress. While moving away, we launched torpedoes at the two nearest and largest enemy ships at berth, using the stern torpedo tubes. We sank a medium tanker and damaged a large tanker.6 February 1942: Transiting the South China Sea. The weather has markedly improved.7 February 1942: During the night we came upon a huge Japanese flagged liner, southeast of the Spratly archipelago.
Two torpedoes - a Mark 10 and a Mark 14 - both impacted broadside from about 700 yd. She went down very quickly, and we observed only a single occupied lifeboat.9 February 1942: During the morning, as we rounded the west coast of Borneo, we came upon a medium split freighter and a large composite freighter, both moving northeast together. The smaller lead ship was immobilized with a torpedo, and then surfaced and sank both targets with gunfire.11 February 1942: Returned to base at Surabaya (Japan) during the afternoon.12 February 1942: Assigned to command of the new Gato class submarine USS Drum (SS-228) and transferred to Pearl Harbor. 28 February 1942: At midnight we departed Pearl Harbor aboard the USS Drum, enroute to the Philippines.A quiet night in Pearl.1 March 1942: News from CINCPAC advised that the Japanese invasion of Java was imminent.7 March 1942: We passed within 300 nm of Japanese occupied Wake Island by late afternoon. We saw an enemy Betty aircraft, but it was quite distant.8 March 1942: Late in the morning, we were attacked by a Japanese Zero that had dove out of the sun and dropped three bombs close to starboard. We sustained some light damage to the 4 inch gun.
Later that afternoon, we received word that the Japanese invasion of Java had begun.9 March 1942: At noon, we came under attack from a Betty, but its first load of bombs missed. On the next pass, our AA crew brought the aircraft down, but not before it had dropped a load of bombs that inflicted serious damage to the forward compartments. We had heavy flooding in the forward torpedo room, and it wasn't until the early hours of the next morning that we managed to get it under control and pumped out the water.USS Drum (SS-228) moving at depth.10 March 1942: Late in the evening, news came from CINCPAC that Rangoon (Burma) had fallen.13 March 1942: We passed north of the Marianas Islands today. Radio reports indicate heavy enemy activity in this sector. During the night, we spotted our first enemy target, a large composite freighter heading south. We chased it down on the surface and sunk the ship with gunfire.A close quarters battle at sea.17 March 1942: Late in the afternoon, we reached the Luzon Strait.
Late in the evening, due north of Aparri (Philippines), we spotted a medium composite freighter and a small composite freighter traveling together. Both were soon struck by torpedoes, and finished with 4 inch gunfire.18 March 1942: Before dawn, we encountered a small composite freighter northwest of Luzon. The ship was immobilized by a torpedo, and was burning fiercely, but we finished her with gunfire.
We arrived in our patrol area around noon. We saw a G4M Betty but it did not engage.19 March 1942: Shortly after midnight, we received word that an enemy convoy would be passing our way.
We encountered the lead escorts of this convoy before dawn. During the battle, we sank three medium composite freighters, one small split freighter, and two Fubuki destroyers. After clearing datum to the east, we decided to head back through the Luzon Strait.A Japanese freighter wallows in heavy seas, a gaping hole in its side from an American torpedo.Periscope view of a burning Japanese split freighter.24 March 1942: During the night, we passed within 300 nm of the Marianas.
A convoy was reported nearby.25 March 1942: We managed to approach the convoy without alerting one of at least two, possibly three, Fubuki destroyers acting as escorts. During the attack we sank a medium composite freighter and damaged a large split freighter.Approaching the convoy. A Fubuki destroyer can be seen on the right.Torpedo impact!3 April 1942: CINCPAC advised that fierce fighting was ongoing in Bataan.4 April 1942: We visited Midway while on the way back to base. A very busy place these days.Approaching Midway at sunset. A Brooklyn class light cruiser can be seen on the left.USS Drum as seen from the Brooklyn class light cruiser.Leaving Midway, with miles to go.5 April 1942: Word came from CINCPAC that the Japanese had successfully attack British Royal Navy cruisers at anchor in Ceylon.6 April 1942: At dawn we returned to Pearl Harbor for refit. There was a driving rain storm, but the crew were upbeat anyway.The USS North Carolina (BB-55) at berth in Pearl. A poor day to visit Hawaii.
8 April 1942: We departed Pearl Harbor after a refit.18 April 1942: In the evening, CINCPAC passed along word of the Doolittle raids.20 April 1942: We were attacked by a G4M Betty aircraft in the early evening. We crash dived, and sustained no damage.24 April 1942: Today we passed north of the Marianas Islands.25 April 1942: Late in the afternoon, we intercepted a Japanese convoy west of the Marianas.
The attack was very successful. We sank two small split freighters, a medium composite freighter, a large split freighter, a small composite freighter, and a Fubuki class destroyer.26 April 1942: In the morning we sank a small split freighter with gunfire. Shortly afterward, we received new orders to proceed to a new patrol area near Honshu (Japan), some 900 nm to the northwest.27 April 1942: In the evening, we received word from COMSUBPAC that major Japanese naval contingents were gathering in the Coral Sea area. It seemed a major battle was brewing there.28 April 1942: In mid morning we saw a D3A1 Val dive bomber to the southwest, and then a pair of B5N2 Kates. There was probably a Japanese carrier in the area, but we never saw it.
In fact, the continued heavy air activity forced us to dive to avoid being spotted.29 April 1942: We came under attack from a G4M Betty today, but sustained no damage.30 April 1942: We reached our patrol area this date. Late in the evening, we encountered a medium composite freighter southeast of Kyushu (Japan). This target was torpedoed and then finished off with gunfire. During the night, there was a radio report of a convoy moving southwest toward us. We moved to ambush this new target, and during the battle, we sank a large composite freighter and a medium composite freighter, using two torpedoes on each.2 May 1942: Our patrol of the assigned sector complete, we began moving to the east.4 May 1942: Late in the afternoon, about 400 nm south of Tokyo, we were attacked by a pair of H8K aircraft.
We damaged one of them before they broke off their attack.5 May 1942: Late in the evening, we came under attack from another H8K. Chrome cached files location. It made several ineffectual passes before we eventually brought it down. Less than an hour later, we spotted a large composite freighter on the northern horizon. We were out of torpedoes by now, and so we closed the distance intended to use the 4 inch gun. But suddenly the enemy merchant opened fire on us. This was the first time a merchant had returned fire, and it was a rude surprise.
We went to flank speed and took evasive maneuvers during the gun duel that followed. We were ultimately victorious, but did sustain some damage. Another hour later, we were attacked by a G4M Betty aircraft. Its bombs fell close by but did no damage. We crash dived after this first pass and decided to stay submerged until night fell.The killing blow from the 4 inch gun.A smoking Japanese freighter sinks as the sun drops below the horizon.6 May 1942: During the afternoon, we were attacked by an H8K aircraft. It made several ineffectual passes before we ran out of 20mm ammunition, and dived to avoid further attacks.
In the evening we received the sad news that our brave American forces in Corregidor had been forced to surrender.8 May 1942: In the evening, news came that the battle in the Coral Sea had ended. No word on the outcome.12 May 1942: We arrived in Midway for a refit and a much needed rest.
Hunt, hide, and kill as you take command of U.S. Submarines and crews and navigate the treacherous waters of the Pacific during WWII. Silent Hunter, the industry leading naval warfare simulation franchise for over a decade, returns to its roots with next generation graphical realism, immersive gameplay, innovative crew evolution, and more action than ever before.Developed by the same Ubisoft team that delivered Silent Hunter 3, the king of sub games, to worldwide critical acclaim, the 2007 installment offers the most memorable, accessible, and empowering submarine simulation experience ever. The simulation uses detailed and accurate 3D graphics to immerse the player in the environment of a World War II submarine. The systems of the vessel are largely functional and the player is exposed to many aspects of submarine warfare of the time. The game allows the player to choose how realistic and challenging the game experience is to be and it is designed to allow new players to easily master the basic game play, while allowing for experienced users to manually control systems such as crew management, torpedo allocation, radar, sonar and target trigonometry. Like its predecessor Silent Hunter 3, the simulation features a fully dynamic campaign.
The game gives players various mission objectives and unique rewards, and attempts to make each campaign a unique experience. The major naval battles of the war in the Pacific, such as the Battle of Midway are re enacted and players are informed of them via in game radio messages. However, unlike its prequel, the game gives more specific and varied mission objectives during the campaign (patrol area and engage enemy shipping/deploy to and await orders/rescue survivors/search area for enemy activity(take photos)and: deploy spy), rather than just assigning a specific patrol area. Features:Innovative Crew Evolution: Earn upgrades and experience to help create the most effective naval force in the Pacific TheaterImmersive Single Player Gameplay: Diverse mission objectives and events on more than 15 maps combined with unique rewards make each campaign a unique experienceAddictive New Online Adversarial Mode: Join forces with up to eight friends via LAN or four via Internet in either cooperative or adversarial gameplay modes. Scripted and generated mission types allow for epic online battles and unlimited replayability.
Before we start, it's only right I declare a small vested interest in this submarine game. For the record, I was the one that came-up with the 'Wolves of the Pacific' part of the title.
Since 2000 I've been helping Ubisoft name all of their simulations. Silent Hunter 2: Mongooses of the Atlantic was one of mine.
IL-2: Crocodiles of the Clouds, that was another. Right now it looks like the new Oleg Maddox WW2 flight sim will leave the hangar as Battle of Britain: Sky Voles versus Air Rhinos thanks to me.But enough bragging. SH4 is gaming's most enduring WW2 sub sim franchise returned to its old spawning grounds, the Pacific Ocean.
Where SH2 and SH3 required you to chloroform your conscience, sinking British and American merchant shipping as a dastardly Kriegsmarine U-boat captain, this episode lets you feel good about drowning the defenceless. This time you're cooped-up in a sweaty US sub and your targets are those Pearl Harbour kidney-punchers, the Japanese. Hitman on the high seasFor those who've never tried a sub game before, they're like stealthy FPSes with limited weapon choice, minimal scenery, huge levels and super-slow bullet-time. Well, kind of.
Most of the time you're cruising around 'topside' looking for something to kill. When that something - a lone merchant, convoy or taskforce - presents itself, the ambush excitement begins. You plunge to periscope depth, and plot an intercept course that puts you just ahead of the prey and abeam of it. Once in position - if you're playing with high realism settings - it's all hands/eyes to the periscope; information about target type, speed, and bearing must all be fed into the TDC (Torpedo Data Computer) before the torps can be unleashed. With less-demanding settings, fire preparation can be as simple as locking the unwitting victim in the crosshairs and waiting for the target icon to turn seaweed-green. Run out of torpedoes? Hurl hand grenades at them from the conning tower.Tick-tick-tick-tick-tick.
With the tin fish away there's little to do but wait, hope, rub the sweat from your eyes and watch the pin-thin hand of the stopwatch sweep towards the magic red line. If you've done your calculations correctly, positioned your craft well, and not dispensed a dud, then the rusty toiler in the periscope lens will eventually sprout a gratifying fountain of spray or flame. Mess-up and there'll be nothing except silence and a niggling sense of failure and waste (torps are very precious on long patrols). Worst case scenario, the trail of bubbles from the aquatic missile will have been spotted, the freighter will have begun zigzagging, and the convoy shepherds - depth-charge laden corvettes - will be darting in your direction.If you like the sound of the above account then you're probably going to enjoy SH4. Whether you'd enjoy it more than you'd enjoy its cheaper, more polished predecessor, is another question. Despite graphics improvements, new mission types, and all the vessels and geography that come with the change of setting, there really isn't a lot of distance between the two sims. Salty tears War comes to Bikini Bottom.As I write this, numerous passionate fans on and forums are bewailing an apparent resolution swindle (The game appears to be 'faking' high resolutions by rescaling 1024x768) and a missing anti-aliasing option.
Battle Of Midway Movie
Personally I never noticed the res issue until I read about it and haven't found the lack of FSAA all that distracting. Even with the limitations, this has to be the best-looking naval game ever. Stood on the bridge under a big harvest moon watching a smouldering freighter slip beneath the waves, you'd have to be a real curmudgeon not to admire what Ubisoft's artists have achieved.
Much higher poly counts on vessels, gaping holes in hulls, animated crews, lifeboats and bobbing wreckage. It all adds up to spectacular sinkings. My biggest visual complaints would be the harshness of the daytime lighting (shadows can be inky black) and the speed with which some of the new clouds move and morph (think Koyaanisqatsi).
Minor irritations at worst.Dangle the camera over the side and there's evidence of headway there too. Sea-beds now come with a sprinkling of weed and rocks (sadly, neither appear to detect collisions or harbour shoals of fish), the brine itself is thick with drifting shreds of algae.
Anyone that ticks the super-hardcore 'no exterior views' box in the option menu is really missing out. Cabin fever Who's had my Muller Rice!?While (almost) everything is peachy outside, inside progress is less obvious. In certain respects the new interiors are actually inferior to their SH3 equivalents. In the last game the atmospheric control room with its crew and gauges was a kind of 3D interface; you clicked on people and things to move to specific screens or give orders. In SH4 there's little of this functionality left. There are fewer modelled cabins too.
Not being able to kip on the captain's bunk anymore doesn't make the game any trickier or less realistic, but it does degrade the fantasy.Thankfully it's not all bad news on the ambience front. Each sub now comes with a radio for news broadcasts and an MP3 gramophone for morale-boosting mood music. Once modders have filled the disappointingly empty folders attached to these devices, audiophile sun-dodgers will be all set. Well, almost. At present there's a crying need for more crew talk - not dirty jokes, or rambling anecdotes about baseball, steaks, and dames, but 'If we go any deeper we'll be crushed for sure!' And 'Should I really be able to see daylight through this bulkhead?' Sort of thing.
Right now it's far too easy to take damage without noticing it or unwittingly push your fragile craft beyond its capabilities. Self-employed shark Surfacing to finish-off freighters with deck gun = sensible. Surfacing to finish-off destroyers with deck gun = sillySH4 like SH3 comes with a selection of single missions stocked with big, convenient, prizes such as cruisers and carriers. These are great for instant gratification, but if you want to experience the game at its immersive, rewarding best, you really have to throw yourself into a campaign. The career mode basically gives you a sub, a crew, and the entire Pacific and lets you get on with it. Every time you leave harbour you'll have some aim - a dynamically assigned patrol zone or objective - but the task is always flexible enough to allow for lots of freelance hunting and foul-ups.
Tonnage is still the reason you get up in the morning (the more marine steel you can deliver to Davy Jones' locker, the more famous you'll get and more chances you'll have to upgrade your sub and recruit quality personnel) but SH4 adds new, welcome, distractions in the form of spy insertions, pilot rescues, and recon trips. The photo-gathering sorties tend to be the most exciting of the extra activities requiring you to sneak around in busy enemy ports snapping enemy ships through the periscope.There's a bevy of other improvements like the overhauled crew management (Days are now split into three watches with crew automatically rotating when the watch changes) and the adversarial multiplay (One captain controls an escorted convoy while others man attacking subs) but none of them are exactly momentous. Without a bold new ingredient like sub vs. Sub warfare or playable surface platforms, SH4 doesn't have quite the character or impact it might have had. Ubisoft have given us a gripping, gorgeous, WW2 submarine sim, it's just a bit of a shame its fundamentally so similar to the last gripping, gorgeous, WW2 submarine sim they gave us. Finger-crossed Silent Hunter 5: Meerkats of the Med will be braver.8/10Sometimes we include links to online retail stores.
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Updated: 15 March 2019Crash Dive, Wolfpack, and U-Boats are our top selection to play today.The latest addition in this selection are released the 15 March 2019 and ranked #2, released the 20 August 2018 and ranked #5, released the 18 June 2018 and ranked #9.21 Games like Silent Hunter: Wolves of the Pacific for PC Windows, daily generated comparing over 40 000 video games across all platforms.This suggestion collection includes simulation games during world war 2. The order in this selection is not absolute, but the best games tends to be up in the list.
Contents.GameplayfeaturesThe simulation uses detailed and accurate 3D graphics to immersethe player in the environment of a submarine. The systems of thevessel are largely functional and the player is exposed to manyaspects of submarine warfare of the time.
The game allows theplayer to choose how realistic and challenging the game experienceis to be and it is designed to allow new players to easily masterthe basic game play, while allowing for experienced users tomanually control systems such as crew management, allocation, and target.Like its predecessor,the simulation features a fully dynamic campaign. The game givesplayers various mission objectives and unique rewards, and attemptsto make each campaign a unique experience. The major naval battlesof the war in the Pacific, such as the are re-enacted andplayers are informed of them via in-game radio messages. However,unlike its prequel, the game gives more specific and varied missionobjectives during the campaign, rather than just assigning aspecific patrol area. MultiplayerSilent Hunter 4 features a new online adversarial modeand gives players the opportunity to command Japanese destroyersand pit them against US submarines. Servers will support up toeight players and let them choose from several scripted andgenerated missions. Playablesubmarines.(U-Boat Missions add-on).
(U-BoatMissions add-on)'Hollywood movie'GraphicsGraphics have been enhanced significantly over those of thepredecessor, and according to the developers, the game's menusystem and game-play is to look like a Hollywood movie. Thedevelopers chose this approach to, hoping to attractplayers of more simplistic, action-oriented games as well assimulator players. Screenshot from the gameGraphics have been enhanced in the following ways:. Character models are greatly improved. Water is now transparent.
Smoke and flames extend further. Terrain and terrain features such as trees have been greatlyimproved. Harbors feature eye-candy such as animated cranes.ModsMany mods have been produced for Silent Hunter 4.
Some of themhave been combined into major mods such as the realism-focused (thesuccessor to SH3's popular Real U-boat mod) and the. Thesemods combine popular gameplay and realism mods as well asunofficial bugfixes so that players have a 'one-stop' moddingsolution that prevents potential confusion over the hundreds ofmods that are available for the game. CriticalReceptionThe game was released to generally favorable reviews. This isdespite the fact that upon release a variety of bugs plagued thegame, ostensibly because the game had a compressed developmentschedule.
However, many of the more serious issues have beenaddressed in patches that have been subsequently released. Thecurrent version of the game is 1.4Some minor historical inaccuracies remain, some due to legalrestrictions. On April 19, 2007, an Ubisoft Community Managerresponded to these criticisms on the official forum posting that,among other things:'. The dev team is very passionate about naval history, andwanted to include the correct medals, and planes in the game.
Theyworked hard and tried their best to do so. However in the end theywere not allowed to include these items in the game due tocopyright and legal issues. The respective companies owning thecopyrights to the medals and planes which were actually used by theUS in World War II would not grant Ubisoft permission to use themin Silent Hunter: Wolves of the Pacific.
'It should be noted, however, that currently there are no legalrestrictions against using American military medals in video gametitles. Main article: SilentHunter IV: The U-Boat MissionsOn October 31 2007 announced The U-Boat Missionsadd-on to Silent Hunter 4. The expansion focuses on the GermanU-boat campaign in the (the ). The U-boat Missionsadd-on features new strategic elements, new playable submarines, animproved navigation map, and an improved upgrade system. It alsoupgrades the engine to version 1.5. GoldEditionSilent Hunter: Wolves of the Pacific Gold Edition was releasedon October 11, 2008. This is the full version of Silent Hunter 4,which includes the U-Boat Missions expansion pack.
See also., released in., released in., released in., to be released in.References.